Roll 2D8 Online
Roll two eight-sided dice at once with realistic 3D physics. The 2d8 roll comes up often in D&D — critical hits with a longsword, upcasting Cure Wounds, or dealing damage with certain class features. See both results and the total instantly.
2D8 in Dungeons & Dragons
You'll roll 2d8 frequently in D&D 5e: a critical hit with a longsword or rapier deals 2d8 + modifier damage. Cure Wounds cast at 2nd level heals 2d8 + spellcasting modifier. The Paladin's Divine Smite at its base level adds 2d8 radiant damage. The Chaos Bolt spell deals 2d8 + 1d6 damage. Two-weapon fighting with rapiers (via Dual Wielder feat) means two separate 1d8 attacks.
2D8 Probability
Rolling 2d8 produces a total between 2 and 16 with an average of 9. The most common result is 9 (with a 12.5% chance), while 2 and 16 are each only about 1.56%. The bell curve is smoother than 2d4 or 2d6, making results cluster more tightly around the average. This makes 2d8 damage rolls fairly predictable — you'll usually deal 7-11 damage.
Frequently Asked Questions
When do you roll 2d8 in D&D?
Common 2d8 rolls include: critical hits with d8 weapons (longsword, rapier, warhammer), Paladin Divine Smite (base 2d8, +1d8 per spell slot above 1st), Cure Wounds at 2nd level (2d8 + modifier), and the Chaos Bolt spell (2d8 + 1d6).
What is the average of 2d8?
The average total of 2d8 is 9. The range is 2-16. About 59% of rolls will fall between 7 and 11, making the results cluster tightly around the average.